Few indie titles skyrocket like Quarantine Zone: The Last Check. What started as a morally charged checkpoint simulator has evolved into a viral behemoth, captivating players and content creators alike.
Steam wishlists:
May 19: 500,000+ wishlists, entered Steam’s top 60 upcoming games
Soon after: 650,000+, breaking into the top 50
As of June 2025: nearly 900,000+ wishlists, among the most anticipated unreleased games on the platform
Viral reach: Over 250–300 million combined views across TikTok, YouTube, and other social platforms
Demo launch (May 22, 2025):
17,100 peak concurrent players
~1,200 daily peak players in early June
~650 players still online concurrently, weeks after launch
2,279+ reviews, with 90%+ positive feedback
From the lens of a top-tier systems designer, Quarantine Zone succeeds where many falter: it builds emotional weight into repeatable gameplay.
The “moral tension” engine: Each decision—let them through or put a bullet in them—carries emotional stakes and long-term consequences.
Signal layering: Players analyze bitemarks, coughs, temperature scans, and conflicting testimonies—making the “inspection” mechanic a constantly evolving challenge.
Replayability through escalation: The first seven in-game days are free to replay, but each run increases pressure, stakes, and consequences.
Fortification and base defense: The game subtly evolves into a defensive strategy sim, deepening commitment and raising the narrative stakes.
The team at Brigada, a small indie outfit, punched far above their weight. Here’s how:
Early influencer seeding
Demo builds were provided to content creators—like DieDevDie—who posted reaction videos that racked up millions of views.
Short-form video virality
The game’s intense, choice-driven moments were ideal for TikTok and YouTube Shorts, where bite-sized drama thrives.
Publicly tracking wishlist growth
Brigada posted regular milestone updates: 200K, 500K, 650K wishlists—each one a proof-point to convert new interest.
Listening to creators
Streamer feedback wasn’t just read—it was implemented. Adjustments were made live based on what worked (and didn’t) in front of thousands.
Press & community synergy
They maintained visibility by feeding the press with evolving storylines—from “blowing up on TikTok” to “top 50 on Steam”.
Key lesson: If your game creates emotional, shareable moments—build your marketing around them.
Metric |
Value / Date |
---|---|
Demo release |
May 22, 2025 |
Peak concurrent players |
17,100 |
Daily peak players (June) |
~1,200 |
Live players (current) |
~649 |
Demo reviews |
2,279 total, ~90% positive |
Social media reach |
250–300M views combined |
Wishlist milestones |
200K → 500K → 650K → ~800K |
Core strength: Emotional investment. The game succeeds because players care about their actions.
Design = shareability: Checkpoint gameplay = content gold.
Agile dev loop: Brigada made fast, visible changes based on public reaction. That built trust.
Balance of genres: It’s not just a simulator—it’s part social deduction, part base-builder, part survival drama.
For devs: Build around emotions. Polish replayability. And design for content creation from day one.
Let influencers in early
Design decisions players want to share
Turn wishlist growth into marketing events
Iterate live from community feedback
Market not just your game, but your momentum
Check out the behind-the-scenes interview with the developers:
👉 Watch: “Working on Quarantine Zone: How We Reached 800K Wishlists”
In this interview, Brigada reveals:
How they structured their viral marketing push
The tools and platforms they used to track wishlists and conversions
Why they embraced early streamers as testers
How their design philosophy blended Papers, Please with This War of Mine
What’s next for the game as it heads toward full release
A must-watch for any indie team trying to break through in 2025.
Steam charts Games-stats.com and official dev updates
Community posts on Reddit, Steam, and TikTok metrics via social aggregators
Developer interview: “Working on Quarantine Zone” – YouTube
Game page: Quarantine Zone on Steam
Demo feedback & player stats from Steam Charts and user review analysis
Influencer data: TikTok, YouTube content from creators like DieDevDie